Go is a game originating from ancient China before 200 BC. It takes
five minutes to learn the rules and an entire lifetime to master the game. In
terms of strategic complexity Go is often compared to chess, but where
as chess is best viewed as a single battle, go takes on the aspect of
a global war with battles fought on many fronts.
Part of the fascination of Go is drawn from how a few simple rules can
lead to such a complex game. Despite the sincere efforts of
researchers it is still doubtful that a computer program will
ever be able to match, let alone beat, professional players. To
navigate a game of Go requires human intuition.
The rules of Go
Go is played on a board, by two players. The board is divided by
vertical and horizontal lines. The game is played on the points where
the lines intersect. A 19x19 board thus represents a playing field of
361 points, and a 9x9 board presents a more manageable 81 points.
The game starts with an empty board. Every point represents a valuable
piece of territory. The object of the game is to surround more
territory than your opponent. Territory is surrounded by the black and
white player respectively by placing their stones on the board
points. It is the privilege of the black player to make the first
move.
The players now take turns placing one stone on the board. Once a stone
has been placed it cannot be moved. The figure to the
right shows a typical opening sequence. The numbers indicate the order
in which the stones were placed on the board.
Note how each player tries to form a wall, by mapping out a section
of the board which may later become solidly surrounded territory. The
black player is attempting to surround territory in the upper right part of the board,
while the white player is attempting to surround the lower left. It is
however still too early to count potential territory as solid points,
particularly since either player may try to invade the others sphere
of influence.
Every point on the board is intersected by two lines, and these lines
point to the four adjacent points. When two stones of the same color
are placed on adjacent points we say that they are connected and form
a group. In the image above there are two groups. The white
stones 4 and 6 form a group, and the black stones 3 and 5 form a
group.
Once a stone is placed on the board it is intersected by two
lines. Each of the lines points to two adjacent point. If an adjacent
point is empty we call it a liberty. A solitary stone, like
black 1 above, has four liberties. Stones in a group share liberties,
the black 5,3 group has 6 liberties.
If a stone/group is surrounded by enemy stones, in such a way that all
of its liberties are blocked, the stone/group dies and the opposing
player removes it/them from the board. In the image to the left the
white stone is nearly surrounded. If black were to place one more
stone at the point A the white stone would die. If white wishes to
prevent this, she must play at A forming a white group with 3
unblocked liberties.
A dead stone that has been removed from the board is kept by the
opponent. At the end of the game he counts each captured stone as
one point.
Thus the game of Go has four objectives: (1) to surround territory,
(2) reduce the opponents territory, (3) killing the opponents stones,
(4) protecting your own stones from attack. The winner will inevitably
be the player who has accomplished these goals more efficiently.
Instead of placing a stone on the board, a player may choose to
pass and give the turn to the opponent without performing any
action. This is typically done when a player can see that placing
another stone will further none of the four goals above. The game ends
when both players pass in succession.
The figure below shows how the board might look after a game has
ended. Black has surrounded 9 points and white has surrounded 10
points. White wins by one point! If any stones where captured during
play they would be added the respective players score. In the end game
you may encounter neutral points such as the one marked by a
cross. This point is not surrounded by any player and playing here
will not kill any stones, thus the point is ignored.

Once you have learned the rules on a 9x9 board, please try using the
full 19x19 board. The rules are exactly the same, but the tactical
opportunities of the larger plying field are immense.
For a more thorough introduction to the game you may download "The Way
To Go" from: http://www.usgo.org/usa/waytogo/,
and learn how to deal with stones that are
"dead-on-the-board" and read about the "ko-rule".
Aditional information:
The British Go Association: http://www.britgo.org/
The American Go Association: http://www.usgo.org/
The Danish Go Association: http://www.danskgoforbund.dk/
The European Go Federation: http://www.eurogofed.org/